Work in Progress: Samurai Code

Uh-oh, car...

I thought I’d post an update of the game I’m currently working on in my ample spare time. The working title is Samurai Code, and it’s kind of an arena-style shooter with sword fighting instead of shooting. Download the current version here.

So, keep it mind it’s a work in progress. It’s still pretty buggy, the art is really derivative of Geometry Wars, there’s no sound or music, and the levels are too few and need tuning. That said, I think it’s fun and I thought I’d put it out there for people to try. Let me know what you think.

2 Responses to “Work in Progress: Samurai Code”

  1. That shit is hot. Feels really good – I bet it would feel even better with twin sticks. Super elegant, defense, bouncing the bullets, offense, the way velocity of the sword matters is sweet. Got stuck on level 7 and have to get back to work…

    Another piece of history for you is Bilestoad – you’ve trumped that, though, big time.

  2. nico says:

    this game is good, i couldnt play it with full screen so the pointer kept going out of the window. even so it was great.
    it is the kind of idea that made madness combat game a good game.

    lost at level 6

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