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	<title>Pat Kemp</title>
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	<link>http://patkemp.com</link>
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		<title>Where I Go At Night</title>
		<link>http://patkemp.com/2011/07/where-i-go-at-night/</link>
		<comments>http://patkemp.com/2011/07/where-i-go-at-night/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 04:41:55 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=140</guid>
		<description><![CDATA[Hey look, it&#8217;s a new game! This one is called Where I Go At Night. It&#8217;s a 2-player game, so you&#8217;ll need to get a friend to sit down at your computer to play with you. &#8220;What a pain!&#8221; you say? Just think of it as a chance to reconnect with someone face-to-face in this [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="Where I Go At Night" href="http://patkemp.com/wp-gallery/games/WhereIGoAtNight.html"><img title="Where I Go At Night" alt="Where I Go At Night" src="http://patkemp.com/wp-gallery/games/WhereIGoAtNight.png" /></a></div>
<p>Hey look, it&#8217;s a new game! This one is called <a href="http://patkemp.com/wp-gallery/games/WhereIGoAtNight.html">Where I Go At Night</a>. It&#8217;s a 2-player game, so you&#8217;ll need to get a friend to sit down at your computer to play with you. &#8220;What a pain!&#8221; you say? Just think of it as a chance to reconnect with someone face-to-face in this digital age we live in.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Three Blind Mice</title>
		<link>http://patkemp.com/2010/12/three-blind-mice/</link>
		<comments>http://patkemp.com/2010/12/three-blind-mice/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:44:59 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=135</guid>
		<description><![CDATA[Check out my new game, Three Blind Mice. This game was mostly done as an exercise in taking a game from prototype to finished product, but I&#8217;m pretty happy with how it came out. Powered by Flixel.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="Three Blind Mice" href="http://patkemp.com/wp-gallery/games/ThreeBlindMice.html"><img title="puji" alt="puji" src="http://patkemp.com/wp-gallery/games/ThreeBlindMice.png" /></a></div>
<p>Check out my new game, <a href="http://www.patkemp.com/wp-gallery/games/ThreeBlindMice.html">Three Blind Mice</a>. This game was mostly done as an exercise in taking a game from prototype to finished product, but I&#8217;m pretty happy with how it came out. Powered by <a href="http://flixel.org/">Flixel</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2010/12/three-blind-mice/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Fun With Perlin Noise</title>
		<link>http://patkemp.com/2010/06/fun-with-perlin-noise/</link>
		<comments>http://patkemp.com/2010/06/fun-with-perlin-noise/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:30:46 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=123</guid>
		<description><![CDATA[Here&#8217;s an experiment with Perlin noise. You might have to click in the window to get the keyboard controls to work: To get a full range of pixel values out of the noise, I ended up implementing a histogram and with a value-stretch algorithm. I also implemented something like Photoshop&#8217;s Gradient Map function so I [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an experiment with Perlin noise. You might have to click in the window to get the keyboard controls to work:<br />
<embed src="/wp-gallery/games/bitmapTerrain.swf" width="480" height="480"/><br />
To get a full range of pixel values out of the noise, I ended up implementing a histogram and with a value-stretch algorithm. I also implemented something like Photoshop&#8217;s Gradient Map function so I could map the greyscale values to a 2-color gradient. Finally, I used Flixel to visualize the bitmap as 3D terrain. Each floating square gets its color, size, opacity, and depth from a single pixel from the small image in the upper right corner. If you want to see a little more of whats under the hood, hit spacebar to toggle the detailed information display.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Station 38 Redux</title>
		<link>http://patkemp.com/2010/02/station-38-redux/</link>
		<comments>http://patkemp.com/2010/02/station-38-redux/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:14:29 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=36</guid>
		<description><![CDATA[I&#8217;ve recently revisited Station 38 and made some changes based on user feedback and some in-game metrics. The game tracks your progress and has a zone selector, so you don&#8217;t have to beat it all in a single sitting. I&#8217;ve also evened out the difficulty ramp hopefully, so if you had trouble with the game [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently revisited <a href="http://patkemp.com/wp-gallery/games/Station38.html">Station 38</a> and made some changes based on user feedback and some in-game metrics. The game tracks your progress and has a zone selector, so you don&#8217;t have to beat it all in a single sitting. I&#8217;ve also evened out the difficulty ramp hopefully, so if you had trouble with the game before, give it another try. Finally, there&#8217;s an extra reward for people who complete the game!</p>
<p>I&#8217;ve put it up on Newgrounds and Kongregate to get some feedback and data for the in-game metrics.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Global Game Jam 2010: puji</title>
		<link>http://patkemp.com/2010/01/global-game-jam-2010-puji/</link>
		<comments>http://patkemp.com/2010/01/global-game-jam-2010-puji/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 07:50:24 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=35</guid>
		<description><![CDATA[This weekend I participated in Global Game Jam 2010, and man it was a blast. I worked with two great guys, Alexander Jhin and Matt McKnett. Together, we put together puji. Powered by Flixel and featuring music from Dan-O at DanoSongs.com. Play with 2-3 people on a shared keyboard.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="puji" href="http://www.patkemp.com/wp-gallery/games/puji.html"><img title="puji" alt="puji" src="http://patkemp.com/wp-gallery/games/puji.png" /></a></div>
<p>This weekend I participated in <a href="http://globalgamejam.com/">Global Game Jam 2010</a>, and man it was a blast. I worked with two great guys, Alexander Jhin and Matt McKnett. Together, we put together <a href="http://www.patkemp.com/wp-gallery/games/puji.html">puji</a>. Powered by <a href="http://flixel.org/">Flixel</a> and featuring music from Dan-O at <a href="http://danosongs.com/">DanoSongs.com</a>. Play with 2-3 people on a shared keyboard.</p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2010/01/global-game-jam-2010-puji/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Station 38</title>
		<link>http://patkemp.com/2009/09/station-38/</link>
		<comments>http://patkemp.com/2009/09/station-38/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 20:44:38 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=34</guid>
		<description><![CDATA[Hey guys, check out my latest Flash game Station 38. I made it using Adam Atomic&#8217;s excellent Flixel framework. Music by my buddy Lang Kirchheimer.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="Station 38" href="http://patkemp.com/wp-gallery/games/Station38.html"><img title="Station 38" alt="Station 38" src="http://patkemp.com/wp-gallery/games/Station38.png" /></a></div>
<p>Hey guys, check out my latest Flash game <a href="http://patkemp.com/wp-gallery/games/Station38.html">Station 38</a>. I made it using Adam Atomic&#8217;s excellent <a href="http://flixel.org/">Flixel</a> framework. Music by my buddy Lang Kirchheimer.</p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2009/09/station-38/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>AS3 Bitmap</title>
		<link>http://patkemp.com/2009/06/as3-bitmap/</link>
		<comments>http://patkemp.com/2009/06/as3-bitmap/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 17:15:24 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=33</guid>
		<description><![CDATA[I&#8217;ve been wanting to play around with Flash&#8217;s bitmap rendering for a while, and I finally made the time this weekend. Here&#8217;s what I came up with after a few hours: (click around in the black square.) The bitmaps draw really fast and allow for some interesting effects. I&#8217;m looking forward to toying around with [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been wanting to play around with Flash&#8217;s bitmap rendering for a while, and I finally made the time this weekend. Here&#8217;s what I came up with after a few hours:<br />
<embed src="/wp-gallery/games/Visualizer.swf" width="500" height="500"/><br />
(click around in the black square.)</p>
<p>The bitmaps draw really fast and allow for some interesting effects. I&#8217;m looking forward to toying around with it further, and maybe implementing what I learn in a larger project.</p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2009/06/as3-bitmap/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Work in Progress: Samurai Code</title>
		<link>http://patkemp.com/2008/10/work-in-progress-samurai-code/</link>
		<comments>http://patkemp.com/2008/10/work-in-progress-samurai-code/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 19:22:19 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=32</guid>
		<description><![CDATA[I thought I&#8217;d post an update of the game I&#8217;m currently working on in my ample spare time. The working title is Samurai Code, and it&#8217;s kind of an arena-style shooter with sword fighting instead of shooting. Download the current version here. So, keep it mind it&#8217;s a work in progress. It&#8217;s still pretty buggy, [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="Samurai Code" href="http://patkemp.com/wp-gallery/games/SamuraiCode.zip"><img title="Samurai Code" alt="Uh-oh, car..." src="http://patkemp.com/wp-gallery/games/TN_samuraiCode.JPG" /></a></div>
<p>I thought I&#8217;d post an update of the game I&#8217;m currently working on in my ample spare time. The working title is Samurai Code, and it&#8217;s kind of an arena-style shooter with sword fighting instead of shooting. Download the current version <a title="Samurai Code" href="http://patkemp.com/wp-gallery/games/SamuraiCode.zip">here</a>.</p>
<p>So, keep it mind it&#8217;s a work in progress. It&#8217;s still pretty buggy, the art is really derivative of Geometry Wars, there&#8217;s no sound or music, and the levels are too few and need tuning. That said, I think it&#8217;s fun and I thought I&#8217;d put it out there for people to try. Let me know what you think.</p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2008/10/work-in-progress-samurai-code/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fun with Flash</title>
		<link>http://patkemp.com/2007/12/fun-with-flash/</link>
		<comments>http://patkemp.com/2007/12/fun-with-flash/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 07:18:51 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=31</guid>
		<description><![CDATA[Here&#8217;s a demonstration of some work-in-progress Actionscript 3.0 code of mine. There&#8217;s a fully customizable particle system in there, as well as a specialized lightning effect. Click in the box:]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a demonstration of some work-in-progress Actionscript 3.0 code of mine. There&#8217;s a fully customizable particle system in there, as well as a specialized lightning effect. Click in the box:<br />
<embed src="/wp-gallery/games/ParticleTest.swf" width="400" height="300"/></p>
]]></content:encoded>
			<wfw:commentRss>http://patkemp.com/2007/12/fun-with-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quadradius</title>
		<link>http://patkemp.com/2006/12/quadradius/</link>
		<comments>http://patkemp.com/2006/12/quadradius/#comments</comments>
		<pubDate>Tue, 12 Dec 2006 14:49:06 +0000</pubDate>
		<dc:creator>patkemp</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://patkemp.com/?p=16</guid>
		<description><![CDATA[My friend Jimmi has recently put out a new release of his multiplayer, Flash-based board game Quadradius. It&#8217;s got sweet new features like a lobby, membership, and stats. Jimmi has dubbed the game presentable enough to really advertise it, so I thought I&#8217;d help him out by exposing it to the 3-4 people who read [...]]]></description>
			<content:encoded><![CDATA[<p>My friend Jimmi has recently put out a new release of his multiplayer, Flash-based board game Quadradius. It&#8217;s got sweet new features like a lobby, membership, and stats. Jimmi has dubbed the game presentable enough to really advertise it, so I thought I&#8217;d help him out by exposing it to the 3-4 people who read this blog per month. The game is really fun, and I heartily recommend it. Click this logo to check it out:<br />
<a target="_blank" title="Quadradius!" href="http://www.quadradius.com" /></p>
<div style="text-align: center"><a target="_blank" title="Quadradius!" href="http://www.quadradius.com"><img alt="Quadradius!" title="Quadradius!" src="http://myspace-501.vo.llnwd.net/00429/10/50/429180501_m.gif" /></a></div>
<p>If you tell Jimmi you know me, you might be able to score a free membership!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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