<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Pat Kemp</title>
	<link>http://patkemp.com</link>
	<description></description>
	<lastBuildDate>Sun, 17 Jul 2011 04:41:55 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.1.2" -->

	<item>
		<title>Where I Go At Night</title>
		<description><![CDATA[Hey look, it&#8217;s a new game! This one is called Where I Go At Night. It&#8217;s a 2-player game, so you&#8217;ll need to get a friend to sit down at your computer to play with you. &#8220;What a pain!&#8221; you say? Just think of it as a chance to reconnect with someone face-to-face in this [...]]]></description>
		<link>http://patkemp.com/2011/07/where-i-go-at-night/</link>
			</item>
	<item>
		<title>Three Blind Mice</title>
		<description><![CDATA[Check out my new game, Three Blind Mice. This game was mostly done as an exercise in taking a game from prototype to finished product, but I&#8217;m pretty happy with how it came out. Powered by Flixel.]]></description>
		<link>http://patkemp.com/2010/12/three-blind-mice/</link>
			</item>
	<item>
		<title>Fun With Perlin Noise</title>
		<description><![CDATA[Here&#8217;s an experiment with Perlin noise. You might have to click in the window to get the keyboard controls to work: To get a full range of pixel values out of the noise, I ended up implementing a histogram and with a value-stretch algorithm. I also implemented something like Photoshop&#8217;s Gradient Map function so I [...]]]></description>
		<link>http://patkemp.com/2010/06/fun-with-perlin-noise/</link>
			</item>
	<item>
		<title>Station 38 Redux</title>
		<description><![CDATA[I&#8217;ve recently revisited Station 38 and made some changes based on user feedback and some in-game metrics. The game tracks your progress and has a zone selector, so you don&#8217;t have to beat it all in a single sitting. I&#8217;ve also evened out the difficulty ramp hopefully, so if you had trouble with the game [...]]]></description>
		<link>http://patkemp.com/2010/02/station-38-redux/</link>
			</item>
	<item>
		<title>Global Game Jam 2010: puji</title>
		<description><![CDATA[This weekend I participated in Global Game Jam 2010, and man it was a blast. I worked with two great guys, Alexander Jhin and Matt McKnett. Together, we put together puji. Powered by Flixel and featuring music from Dan-O at DanoSongs.com. Play with 2-3 people on a shared keyboard.]]></description>
		<link>http://patkemp.com/2010/01/global-game-jam-2010-puji/</link>
			</item>
	<item>
		<title>Station 38</title>
		<description><![CDATA[Hey guys, check out my latest Flash game Station 38. I made it using Adam Atomic&#8217;s excellent Flixel framework. Music by my buddy Lang Kirchheimer.]]></description>
		<link>http://patkemp.com/2009/09/station-38/</link>
			</item>
	<item>
		<title>AS3 Bitmap</title>
		<description><![CDATA[I&#8217;ve been wanting to play around with Flash&#8217;s bitmap rendering for a while, and I finally made the time this weekend. Here&#8217;s what I came up with after a few hours: (click around in the black square.) The bitmaps draw really fast and allow for some interesting effects. I&#8217;m looking forward to toying around with [...]]]></description>
		<link>http://patkemp.com/2009/06/as3-bitmap/</link>
			</item>
	<item>
		<title>Work in Progress: Samurai Code</title>
		<description><![CDATA[I thought I&#8217;d post an update of the game I&#8217;m currently working on in my ample spare time. The working title is Samurai Code, and it&#8217;s kind of an arena-style shooter with sword fighting instead of shooting. Download the current version here. So, keep it mind it&#8217;s a work in progress. It&#8217;s still pretty buggy, [...]]]></description>
		<link>http://patkemp.com/2008/10/work-in-progress-samurai-code/</link>
			</item>
	<item>
		<title>Fun with Flash</title>
		<description><![CDATA[Here&#8217;s a demonstration of some work-in-progress Actionscript 3.0 code of mine. There&#8217;s a fully customizable particle system in there, as well as a specialized lightning effect. Click in the box:]]></description>
		<link>http://patkemp.com/2007/12/fun-with-flash/</link>
			</item>
	<item>
		<title>Quadradius</title>
		<description><![CDATA[My friend Jimmi has recently put out a new release of his multiplayer, Flash-based board game Quadradius. It&#8217;s got sweet new features like a lobby, membership, and stats. Jimmi has dubbed the game presentable enough to really advertise it, so I thought I&#8217;d help him out by exposing it to the 3-4 people who read [...]]]></description>
		<link>http://patkemp.com/2006/12/quadradius/</link>
			</item>
</channel>
</rss>

